Augmented reality for kids in the library
Extended reality (XR) technologies (an umbrella term
encompassing virtual and augmented reality (VR/AR) technologies), can have a
thriving place in libraries if introduced with the intent of enhancing learning
and engagement for each user group. In particular, AR technologies could
greatly benefit children by sparking a curiosity in learning new information
through the monitored use of technology in a library setting.
I watched the webinar Augmented reality and virtual
reality in the library: Opportunities for learning, hosted by Naseej
Academy, with guest speaker Lauren Hayes. This webinar was a sound introduction
into XR technologies, with Hayes (2021) offering some insightful information
about how these technologies are being used currently. She also spoke on the
likelihood of these technologies becoming commonplace in higher education and
workforce settings, making it worthwhile to introduce them to children to gain
some insight to their applications and functions. I also learnt of some new XR
technologies that could be applied in a learning environments that I did not
know existed, particularly because I do not use these types of technologies in
my personal life.
However, there were some areas that were not spoken about in
much depth that I would have liked to learn more about. For instance, the
examples given about how AR could be applied in public libraries were only
spoken about in theory, based upon some activities being conducted in school
settings. Therefore, I decided to do some brief additional research to get a
better understanding of how this technology could be used in a library. The
blog by Trapp (2016) offered some practical insight from a school librarian about
how AR technology could benefit students by increasing their interaction and
understanding on a range of different topics at school, with relatively cheaper
and more accessible formats than in the webinar. The State Library Queensland
(2017) also offers some additional information and resources for libraries to
begin implementing AR into library services for a range of ages, focusing more on
non-fiction information.
As AR technologies digitally overlay information into
physical settings, bringing images, sounds and or other data into a middle
space between virtual and physical spaces (Williams & Nwagwu, 2025), there
are several ways I could use the information I have learnt here into future
library work with children and youth. Libraries can be safe spaces for families
navigating the responsible use of technology with the children, whilst not
limiting their growth, passion or exploration of information and resources
available through the library (Campana et al., 2019). Being a library
professional means that I should be advocating for ways that technology such as
AR could be introduced into library services for children as a way to encourage
and support different learning styles of children of various ages,
socioeconomic backgrounds and abilities. Research in this area has shown that
the use of XR technologies can improve children’s skills in areas such as
collaboration, critical thinking, motivation to learning and communication in
school environments (Maas & Hughes, 2020). Public libraries could support
this for children by offering AR technology in STEM programs, early literacy
activities like Storytimes or after school clubs, to expand access to new
technology, enhance the reading experience or improvement the overall learning
experience of children and youth (PlugXR, 2023).
References
Campana, K., Mills, J.
E., Haines, C., Prendergast, T., & Martens, M. (2019). To tech or not tech?
The debate about technology, young children, and the library. Children &
Libraries, 17(2), 20-26. https://doi.org/10.5860/cal.17.2.20
Hayes, L. (2021, August
5). Augmented reality and virtual reality in the library: Opportunities for
learning [Webniar]. Naseej Academy. https://www.youtube.com/watch?v=iOc5w2hf7D4
Maas, M. J., &
Hughes, J. M. (2020). Virtual, augmented and mixed reality in K-12 education: A
review of the literature. Technology, Pedagogy and Education, 29(2),
231-249. https://doi-org.ezproxy.csu.edu.au/10.1080/1475939X.2020.1737210
PlugXR. (2023, July 5).
Augmented reality in libraries: Revolutionizing the way we learn. Medium.
https://medium.com/end-to-end-ar-solution/augmented-reality-in-libraries-revolutionizing-the-way-we-learn-2af9d898b315
State Library Queensland.
(2017). Augmented reality… For free! [Blog post]. State Library Queensland. https://www.slq.qld.gov.au/blog/augmented-realityfor-free
Trapp, L. (2016, November
18). Use augmented reality with your elementary students! [Blog post]. The
Trapped Librarian. https://trappedlibrarian.org/2016/11/14/use-augmented-reality-with-your-elementary-students/
Williams, C. B., Nwagwu, W. E. (2025). Virtual and augmented reality in the libraries: Situation analysis, hotspots and new directions. Journal of Library and Information Science. https://doi-org.ezproxy.csu.edu.au/10.1177/0961000625133261
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